AI Insights · Timothy · October 2024
Top 5 Third Person Games on iOS in Sweden: Q3 2024 Performance Overview
Discover how the top third person games performed on iOS in Sweden during Q3 2024, with insights into downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the top third person games on the iOS platform in Sweden showcased varied performance trends in terms of revenue, downloads, and active user engagement. This analysis, based on data from Sensor Tower, provides a closer look at the top five games in this category.
Last War:Survival, published by FUNFLY PTE. LTD., saw a robust increase in weekly revenue, peaking at approximately $83.8K in mid-September. The game’s weekly downloads experienced a decline throughout the quarter, starting at 6.9K and dropping to 2.6K before a slight recovery to 5.6K at the end of September. Meanwhile, weekly active users showed resilience, fluctuating around the mid-20Ks, with a notable increase to 27.8K in late September.
Highway Overtake - Car Racing from HYPERMONK GAMES saw initial growth in weekly downloads, peaking at 8.6K in early August before declining to around 1.7K by the end of the quarter. The weekly revenue remained modest, with a high of $387 in early August, and active users peaked at 15.6K in mid-August before tapering to 9.5K by late September.
Subway Surfers by Sybo Games ApS maintained steady weekly downloads around 3K to 3.5K early in the quarter, which gradually declined to about 2K by the end of September. Its weekly revenue remained relatively low, peaking at $567 in early July. The game had a strong weekly active user base, averaging over 100K, although a gradual decline was observed, ending at approximately 86.5K.
Going Balls, published by SUPERSONIC STUDIOS LTD, experienced a decline in weekly downloads, from 2.1K at the start of the quarter to around 1.3K by the end. The game’s weekly revenue remained minimal, with the highest being $69 in early July. Weekly active users showed a slight downward trend, ending the quarter at around 10.2K.
Finally, Golf Battle from Miniclip.com saw a stable weekly download trend, averaging around 1.5K throughout the quarter. The game’s revenue peaked at $2.7K in early September, while weekly active users remained consistent, slightly increasing from 8.6K in early July to over 10.7K by the end of September.
For more detailed insights and data, you can visit Sensor Tower's platform.